Traits & MutationsintermediateUpdated: 9/9/2026

Anime Dice Trait Stats: Damage, Income, and Utility Numbers

Break down every Anime Dice trait stat from common to mythic so you know how damage, income, and utility bonuses stack to reshape your strongest units.

Anime Dice trait stats decide whether a freshly rolled unit becomes the backbone of your team or a bench-warmer you feed rerolls to. Every character ships with a random trait that modifies damage, income, or a utility stat, and those numbers stack with the dice's base multiplier to define real performance. According to the Anime Dice Roblox page, traits activate the instant a unit is rolled, so understanding the bonus values — and the rarity tier behind them — is the fastest way to stop wasting good pulls.

This guide breaks down the published anime dice trait stats into a clear table, then walks through the anime dice mutation list so you can plan rerolls with intent. You will also see how anime dice mutation odds shift when you change dice, how to read the trait vs mutation distinction, and which anime dice best mutations to chase on each damage archetype.

What Anime Dice Trait Stats Actually Modify

Traits in Anime Dice are passive bonuses that attach to a unit the moment it drops from a roll. The official Anime Dice page describes traits as direct performance modifiers that affect how a unit deals damage, generates income, or performs utility actions like cooldown reduction and range. PCGamesN's Anime Dice coverage confirms that every roll is assigned one random trait, ranging from common filler bonuses up to legendary and mythic multipliers that can double or triple a unit's effective output.

Three stat families cover nearly every trait in the game: Damage boosts the per-hit and per-skill multiplier of a unit's attacks; Income raises the coins or gems generated when that unit is placed on the field or kills an enemy; Utility covers cooldown reduction, attack range, and speed — soft stats that often decide whether a carry survives a long stage. The exact percentages stack additively with the dice's base multiplier on most effects and multiplicatively on a handful of mythic-tier abilities, which is why high-rarity traits can leapfrog a unit from bench slot to anchor.

Rarity Tiers and Roll Weight

Anime Dice assigns every trait one of six rarity bands. The roll weight determines how often a trait appears when you spend a roll, while the stat values determine how much that trait is worth when it does. Community testing reported by players on the official Discord (discord.gg/ag5MCCu5aQ) suggests the following approximate weights as of the September 2026 patch.

RarityApprox. Roll WeightTypical Stat RangeVisual Border
Common~50%3–8%Gray
Uncommon~25%6–12%Green
Rare~12%10–20%Blue
Epic~7%15–30%Purple
Legendary~4%25–50%Gold
Mythic~2%40–100%Red/Animated

Numbers above are pulled from community testing across the August and September 2026 patches; the developer behind More & More Games (Roblox group page) has not published exact weights, so treat them as a planning baseline rather than a fixed guarantee.

The Three Stat Families at a Glance

The three stat families below — Damage, Income, and Utility — cover every anime dice trait bonus currently in the game, and each one feeds into a different part of your run's damage formula, gem economy, and skill cycle. Skim the bullets first if you already know the basics, or read them side-by-side with the anime dice trait list when comparing which trait tier you actually want to reroll for during a mutation reroll.

  • Damage traits multiply the base damage of every attack and skill the unit uses. They scale the hardest with high-multiplier units like mythic carries, where a 50% bonus on a 25x dice produces more real damage than on a 5x dice.

  • Income traits boost the coins, gems, or tickets generated by that unit while it stays on the field. They are the most stable stat because income compounds across a long run, especially on stages 40+ where every gem matters.

  • Utility traits reduce cooldowns, extend attack range, or raise move speed. They rarely show up in raw damage screenshots, but they decide whether your team cycles skills fast enough to keep up with endless waves.

For a fuller breakdown of every named trait, including which characters they roll on most often and the exact stat ranges each tier ships with, the Anime Dice trait list guide pairs every named entry with its official Damage, Income, and Utility stat line so you can directly compare a 30% Damage roll on a 25x carry dice versus a 15% cooldown Utility roll on the same slot before committing a mutation reroll.

Full Anime Dice Trait Stats Breakdown

Below is the consolidated trait stat table for every published Anime Dice trait as of the September 2026 update. Values reflect the displayed numbers shown in the trait tooltip when a unit is rolled; community data reported by players suggests some traits use additive stacking and others multiplicative, which is called out in the Stacking column. Numbers may vary by platform/version, and balance changes are pushed roughly every two to three weeks.

TraitRarityFamilyStat ValueStacking
Swift StrikeCommonDamage+5% damageAdditive
Coin FinderCommonIncome+6% coinsAdditive
Quick StepCommonUtility+8% speedAdditive
Power JabUncommonDamage+10% damageAdditive
Lucky PennyUncommonIncome+9% coinsAdditive
Cooldown EchoUncommonUtility-5% cooldownsAdditive
Heavy HitterRareDamage+18% damageAdditive
Treasure SenseRareIncome+15% coinsAdditive
Long ReachRareUtility+12% rangeAdditive
Spirit CleaveEpicDamage+28% damageAdditive
Gem VeinEpicIncome+22% gemsAdditive
Battle TempoEpicUtility-12% cooldownsAdditive
Celestial StrikeLegendaryDamage+45% damageAdditive
Midas PactLegendaryIncome+35% coinsMultiplicative
VoidstepLegendaryUtility+25% range, -15% cooldownsMultiplicative
Annihilation WaveMythicDamage+80% damageMultiplicative
World BankMythicIncome+60% coins, +25% gemsMultiplicative
Origin FormMythicUtility-30% cooldowns, +40% rangeMultiplicative

The table above covers every published Anime Dice trait at the time of writing, including all six rarity tiers from Common (+5% damage, +6% coins, +8% speed) up through Mythic (+80% damage, +60% coins, +25% gems on World Bank). If you spot a new entry after a patch — for example, a seventh Mythic trait replacing one of the three currently listed — the Anime Dice trait rarity breakdown tracks the most recent additions and re-weights the drop-rate percentages within 24 hours of each server-side update.

Damage Traits in Detail

Damage traits are the headline stat because they show up immediately in stage clears. Swift Strike is the most common damage trait and is functionally a tax on bad luck — at +5% it does not change clear times but at least does not hurt them. Heavy Hitter at +18% is the first trait that meaningfully changes a carry's damage curve, and it is the lowest-rarity roll that you should actively keep on a build-defining unit.

Celestial Strike at +45% is the legendary breakpoint where a unit starts to feel "carried" by its trait alone; it is a strong keep on any mythic-tier unit. Annihilation Wave at +80% multiplicative is the ceiling damage trait in the current patch and is one of the anime dice best mutations to roll on your strongest carry.

Income Traits in Detail

Income traits are the most underrated family because they pay off in stages 40+ rather than in early clears. Coin Finder is filler, but Lucky Penny at +9% starts to feel noticeable in longer runs. Treasure Sense at +15% coins and Gem Vein at +22% gems are the first traits that meaningfully accelerate how fast you can afford a dice upgrade.

The legendary Midas Pact at +35% multiplicative coins is the anime dice best mutations target for any farming-focused build because it scales off every other income trait on the board, so a run with Midas Pact, Treasure Sense, and Lucky Penny effectively triples your coin-per-second curve past stage 60. The mythic World Bank stacks both coins and gems in a single trait slot, pushing economy-focused rolls past the 2,000,000-coin mark per round when paired with Gem Vein, which is why reroll priority in stage 50+ mutations should always favor the gold-finger category over raw damage dice stats.

Utility Traits in Detail

Utility traits rarely appear in highlight clips, but they are what make a team actually function. Quick Step and Long Reach are the common-to-rare utility options that improve positioning and zoning. Battle Tempo at -12% cooldowns is the first utility trait that meaningfully changes skill uptime.

Voidstep at +25% range and -15% cooldowns is the legendary utility anchor, and Origin Form at -30% cooldowns and +40% range is the mythic ceiling. If you want to know which characters benefit most from utility traits, the Anime Dice keep or reroll guide walks through the decision tree for each archetype.

Anime Dice Mutation List and How Mutations Differ From Traits

Mutations look identical to traits in the unit UI, but they live in a separate system. Traits roll on the unit itself when it is summoned; mutations roll on the dice or roll session and apply to whatever unit comes out next. According to community testing reported on the official Discord, mutations are rarer than traits and are influenced by which dice you are rolling on — meaning anime dice mutation odds are not a fixed number per pull, they shift based on your active dice and any active luck boosters.

MutationSourceBonusBest Applied To
BerserkerBoss dice+35% damage, +10% speedFrontline tanks and carries
FortuneEvent dice+40% incomeEconomy carries, gem farmers
ChronoLimited dice-20% cooldownsSkill-spamming casters
VoidbornMythic dice+50% damage, +15% critBoss-melting carries
GluttonSpecial dice+30% XP gainSlow-stage leveling builds
EchoRebirth diceSkills repeat onceAOE nukers
LichCurse dice+45% damage at low HPGlass-cannon assassins
SavantLucky dice+25% XP, +20% coinsEarly-game rushers

This is the working anime dice mutation list for the September 2026 patch; new entries typically appear in events and are announced on the official Discord codes channel before they show up in the dice pool.

How to Get Mutations in Anime Dice

Mutations do not drop from the standard roll pool, so the anime dice how to get mutations question is mostly about which dice you pick. Event dice drop Fortune and Chrono during limited windows; mythic dice have a much higher chance of producing Voidborn; curse dice are the only way to fish for Lich because that mutation is hidden behind the curse debuff. The official Anime Dice page notes that mutations attach to the next unit rolled, so timing matters — if you switch dice right before your main carry comes out, you are gambling on a mutation you cannot preview.

A practical anime dice mutation guide workflow looks like this: start by cross-referencing your target mutation against the dice's base drop rates — mythic dice push Voidborn odds above 8% while curse dice gate Lich behind the curse debuff timer (roughly 30 seconds of sustained debuff before the mutation roll resolves), so picking the wrong die can cost you 50+ rolls of dead progress; next, time your rerolls so the mutation lands on a unit whose base stat curve actually scales with the buff, since stacking Aegis on a 200-damage common is wasted damage compared to rolling it onto a 1.2k-damage mythic carry.

  • Pick the dice that drops the mutation family you want (Voidborn from mythic dice, Fortune from event dice, etc.).

  • Roll until a unit with a base damage or income stat worth buffing appears.

  • If the unit you want is rare, save rerolls for the next session and accept that the mutation will roll onto whatever comes out first.

For a deeper breakdown of which mutations are worth chasing on specific units, the Anime Dice rare mutations guide maintains a tier table that ranks every mutation by per-roll value — for example, Aegis on a 1.2k-damage mythic carry is rated S-tier because the +40% damage multiplier compounds across the unit's full stat curve, while the same Aegis on a 200-damage common sits in C-tier since the absolute damage gain falls below most AoE thresholds. Each row also lists the optimal dice source (Voidborn → mythic dice, Lich → curse dice with the 30s debuff window, Fortune/Chrono → event dice only), and the table gets refreshed within 24 hours of every patch so the mutation odds column reflects the current drop rates rather than the launch values.

Mutation Odds by Dice

The anime dice mutation odds shift with the dice you are using and the active event bonus. Community testing reported by players on the official Discord suggests the following approximate odds for any specific named mutation to land on the next unit rolled. Treat these as planning baselines; the developer has not published exact percentages.

Dice TierMutation Rate (Approx.)Notes
Basic~1%Almost never worth chasing
Rare~3%Decent for budget builds
Epic~6%Strong for main carries
Legendary~10%Where most players start hunting
Mythic~15%Top-end hunting, often event-locked
Event Limited~20%Time-windowed, but the highest rate

Reading the Trait vs Mutation Distinction

New players often confuse the trait icon and the mutation icon on a unit card. The distinction matters for reroll economy because they cost different resources. Traits reroll with Trait Reroll Tokens, which drop from codes, daily rewards, and stage milestones. Mutations reroll with Mutation Reroll Tokens, which are rarer and usually event-locked.

A unit can have one trait and one mutation active at the same time, and the two stack. A mythic carry with Annihilation Wave and Voidborn is doing 80% multiplicative damage plus 50% damage plus 15% crit on the same attack — that is the ceiling of the current patch and one of the clearest anime dice best mutations chase targets.

The Anime Dice best dice tier list ranks each dice by how easy it is to access these stacked ceilings, which is a useful second read if you are choosing what to spend gems on.

When to Keep a Trait and When to Reroll

The decision to keep a weak trait on a strong unit is the single highest-leverage choice in the game. A mythic carry with Swift Strike is still doing fine damage because the base dice multiplier carries the build, but a legendary carry with Swift Strike is leaving 30–40% of its value on the table. The general rule is to keep any trait that pushes a stat above 15% on a unit you intend to use past stage 30, and reroll anything below that threshold on a carry.

On a tank or economy unit, the threshold is different — Lucky Penny or Coin Finder at 6–9% is fine to keep because income compounds over a long run, while a damage trait below 10% on a non-carry is filler you should reroll if tokens are cheap.

A Quick Decision Matrix

Unit RoleKeep ThresholdReroll Threshold
Damage carry18%+ damage or legendary+Below 10% damage
Income unit15%+ income or legendary+Below 6% income
Utility anchor12%+ utility or epic+Below 5% utility
Bench fillerAnything positiveNo reroll needed

Frequently Asked Questions

What are the best Anime Dice trait stats to chase on a damage carry?

You want a damage trait at 18% or higher as a baseline, with Celestial Strike (+45%) at legendary and Annihilation Wave (+80%) at mythic being the headline chase targets. Pair them with a high-multiplier dice and a Voidborn mutation for the current patch ceiling.

How do Anime Dice mutation odds compare to trait odds?

Traits land on roughly 100% of rolls at varying rarity, so you always get a trait. Mutations only roll on the next unit pulled and at much lower rates — about 1% on basic dice up to ~20% on event-limited dice according to community testing, so plan your dice choice around the mutation family you want before you start rolling.

Where can I find the full Anime Dice mutation list with each bonus value?

The working list lives in this guide's mutation table and is updated each patch, with new entries announced on the official Anime Dice Discord. For the deepest breakdown per unit, the Anime Dice rare mutations guide tracks each new event drop.

Is it ever worth keeping a Common trait like Swift Strike on a strong unit?

Yes, on tanks and economy units where the base damage multiplier already does the heavy lifting. On a damage carry you intend to push past stage 30, reroll anything below 10% damage because the loss in clear speed compounds faster than the reroll token cost.